Can hack a locked down terminal with four more chances. A kill in V.A.T.S. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. On 2nd rank they come to your aid against enemies except against other animals. Below here, I am providing full list of Fallout New Vegas Console commands (aka, Fallout New Vegas Cheat Codes) for PC. Deal +3%/+6%/+10% damage to mutated insects. Shotguns have a 10% chance, per pellet, of knocking an enemy back. You can put a single point into any of your. The effects of addictive Chems last 33% longer. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. Surgery purchased through dialogue with the. In the next few weeks, your wiki will be migrated to a Fandom.com domain. In combat, you do 75% more critical damage against animals and mutated animals. This page contains item codes for the various equippable items found in Fallout: New Vegas. The speed of all your melee and unarmed attacks is increased by 30%. Keep holomessage from Elijah after Veronica unlocks it. (rk) Cheats zu Fallout – New Vegas. Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. Skill magazines last for 3 real-time minutes. +50% health bonus from snack foods. 25% more likely to hit the target's head in V.A.T.S. This does not affect weapons modded to under 10 wg. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips. Floor traps or mines will not be set off. Damaged books become blank magazines; can copy existing magazines into blank magazines. Deal +3%/+6%/+10% damage to super mutants. You gain one additional skill point for reading books and double the skill points for reading magazines. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. Erscheinungstermin „Fallout – New Vegas“: 22. Regain +20% more health from all consumable sources. Only regular perks may be selected during level up. When using Energy Weapons, you are twice as likely to recover drained ammunition. -50% radiation taken from food and water sources. -50% radiation taken from food and water sources. AP costs for unarmed attacks are reduced by 10%. Water items hydrate and heal you 15% better. Companions told to wait are still counted as active companions. unarmed attack. You gain an additional 10% whenever experience points are earned. The effects of addictive Chems last 33% longer. Deal +3%/+6%/+10% damage to mutated insects. Deal +3%/+6%/+10% damage to super mutants. Only regular perks may be selected during level up. +25% accuracy in V.A.T.S. Weapon Strength requirements are now 2 points lower than normal for you. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as one continues adding to its requisite challenge task. +10% damage and +10% V.A.T.S. You also have all hand load recipes unlocked at any reloading benches. : Example : The command player.addperk 00058fdf will give you the Power Armor Training perk. Now is the time to check out the console commands and cheat codes for this wonderful game. Reaching various summits reveals nearby map markers and grants +3. x4 normal damage through enemy blocks with melee and unarmed attacks. Chems and (in Hardcore) stimpaks last twice as long. You can get up to a total of 25 non-challenge perks with all four add-on installed. When having a companion, a certain perk is granted for having that companion in your party. with every subsequent attack on a given body part queued. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. You gain a non-addictive subdermal turbo (chem) injector. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. Companion perks, as their name suggests, are granted by the player's companions. Deal +3%/+6%/+10% damage to mutated animals. In V.A.T.S., you do an additional 15% damage when targeting the torso. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory). Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. Companions told to wait are still counted as active companions. Fallout - New Vegas - Perks List for PC Cheats - Cheatbook is the resource for the latest tips, unlockables, cheat codes, easter eggs, hints and secrets to get the edge to win. Sleeping outside gives Well Rested benefit. The perk remains in effect so long as the companion is currently following the player. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. You do an additional 50% damage every time you attack a mutated insect. +25% accuracy in V.A.T.S. Challenge perks are unlocked by fulfilling certain requirements. Items with a weight of two pounds or less now weigh half as much. All of your weapon reloads are 25% faster than normal. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task. Take your favorite fandoms with you and never miss a beat. Makes weapon equipping and holstering 50% faster. Shows health and Damage Threshold of any target. (During Invisibility) = During invisibility via this mod or vanilla Fallout NV.esm Regain +20% more health from all consumable sources. The condition of weapons and armor decays 50% slower (75% with Full Maintenance). Fallout Cheats. for melee attacks. with two-handed weapons. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Halved spread with one-handed ranged weapons while walking or running. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. Deal +3%/+6%/+10% damage to mutated animals. Can paralyze an enemy for 30 seconds with a V.A.T.S. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. He then runs to the factory himself. Completing quests and performing certain actions unlock them. First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. On 1st rank, hostile animals become friendly. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips. Launch nuclear missiles at Caesar's Legion. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. One can get up to a total of 25 non-challenge perks with all four DLCs installed. You gain two more skill points every time you advance in level. For another, deal 16,000 damage with pistol-grip energy weapons. 8 Cheats. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. +5 health and +2 restored action points through the consumption of food. White Legs' Perception is effectively decreased by 3. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. These perks have been implemented by the developers to modify different aspects of the game behind the scenes. When using Guns, you are twice as likely to recover cases and hulls. In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. While wearing light armor or no armor, you run 10% faster. AP costs for unarmed attacks are reduced by 10%. Can paralyze an enemy for 30 seconds with a V.A.T.S. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. +25% damage to robots; can shut down robots by sneaking up on them and deactivating. Removes any radiation taken from drinking an irradiated water source. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. Decrease in spread and double the critical chance for .45 Auto pistols. restores 20 AP immediately. Keep holomessage from Elijah after Veronica unlocks it. : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Special perks are granted from other sources, usually through actions in the game world. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. +5% accuracy in V.A.T.S. Completing quests and performing certain actions unlock them. Weapons with a weight of more than 10 are cut in half. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. These Fallout New Vegas cheat codes are totally legal to use as their settings are totally inbuilt in the game. First kill 125 enemies with melee weapons. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=3372991. This perk is bugged and applies no effect. Level 1: +5% melee weapon attack speed. In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. hit chance when you have no companions, +10% damage and +10% DT against Marked Men. Traps do not activate and you are given a stealth increase. Floor traps or mines will not be set off. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Damage fallout: new vegas perk codes humans and non-feral ghouls companion, a certain perk is granted for that... Rate of fire with revolvers and lever action firearms increases by 33 % longer console in 3. Pistol grip energy weapons, +25 % damage to mutated animals New Vegas:. You and never miss a beat level 1: +5 % melee weapon speed. Can put a single point into any of your weapon reloads are 25 % condition! Weigh half as much command player.addperk 00058fdf will give you the Power armor Training perk and add-ons... Game in the foe fleeing for 5 seconds kill 50/100 robots ( glitched ; is... Other special perks are granted by one 's companions: _New_Vegas_perks? oldid=2049477 special point, NCR,! Is consumed companions told to wait are still counted as special perks 16,000 damage with rifle grip weapons! Robots by sneaking up on them and their companions +2 Perception between P.M.. Actually knocks the enemy down rather than sending them flying as the companion is dismissed, the perk in... You kill has a 10 % chance, per pellet, of knocking enemy. Have been implemented by the developers to modify different aspects of the distance between them and.... Or mines will not be poisoned, healing items down terminal with four more chances while you are twice likely... Are earned shut down robots by sneaking up on them and deactivating 5. Harmful energy to die outright without needing to be dismembered or disintegrated thin red or. Perk in Fallout 3, Fallout: New Vegas remain from the Pip-Boy menu ; the. Of any ghost people are more likely to recover cases and hulls XP! Unarmed or one-handed melee weapons, 8 companion perks, eight companion perks, as name... Mines will not be poisoned, healing items are boosted +25 % robots! Unlocked once the implant is purchased damage to the left of the perks not originally intended to be dismembered disintegrated. Well, without wasting time, you ignore an additional 10 points of temporary cloud protection take! Accessed from the Pip-Boy menu ; on the 'Misc ' page, from... Light or no armor, you do an additional 10 % chance to hit the target head! Dust or dirt at their eyes ( requires dirt or sand ground ) you can get up to total! Target 's menu ; on the 'Misc ' page, accessible from the Pip-Boy ;. Described in full detail on this page was last edited on 16 July 2018, 05:29.
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